Search results
Results from the WOW.Com Content Network
The circle is a highly symmetric shape: every line through the centre forms a line of reflection symmetry, and it has rotational symmetry around the centre for every angle. Its symmetry group is the orthogonal group O(2,R). The group of rotations alone is the circle group T. All circles are similar. [12] A circle circumference and radius are ...
Gauss's circle problem asks how many points there are inside this circle of the form (,) where and are both integers. Since the equation of this circle is given in Cartesian coordinates by x 2 + y 2 = r 2 {\displaystyle x^{2}+y^{2}=r^{2}} , the question is equivalently asking how many pairs of integers m and n there are such that
Circle packing in a circle is a two-dimensional packing problem with the objective of packing unit circles into the smallest possible larger circle. Table of solutions, 1 ≤ n ≤ 20 [ edit ]
The red curve is an epicycloid traced as the small circle (radius r = 1) rolls around the outside of the large circle (radius R = 3).. In geometry, an epicycloid (also called hypercycloid) [1] is a plane curve produced by tracing the path of a chosen point on the circumference of a circle—called an epicycle—which rolls without slipping around a fixed circle.
Illustration of a unit circle. The variable t is an angle measure. Animation of the act of unrolling the circumference of a unit circle, a circle with radius of 1. Since C = 2πr, the circumference of a unit circle is 2π. In mathematics, a unit circle is a circle of unit radius—that is, a radius of 1. [1]
The area-equivalent radius of a 2D object is the radius of a circle with the same area as the object Cross sectional area of a trapezoidal open channel, red highlights the wetted perimeter, where water is in contact with the channel.
A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]
An inversion in their tangent point with respect to a circle of appropriate radius transforms the two touching given circles into two parallel lines, and the third given circle into another circle. Thus, the solutions may be found by sliding a circle of constant radius between two parallel lines until it contacts the transformed third circle.