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  2. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]

  3. Jeremy Crawford - Wikipedia

    en.wikipedia.org/wiki/Jeremy_Crawford

    Jeremy Crawford is a game designer who has worked primarily on role-playing games.He was the Lead Rules Designer for the 4th Edition of Wizards of the Coast's tabletop role-playing game Dungeons & Dragons, and one of the Lead Designers of Dungeons & Dragons 5th Edition.

  4. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Rules for Dungeon Masters to incorporate large-scale, epic battles into their game. 160: 0-7869-3686-X: Dungeon Master's Guide II: Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. Laws: June 23, 2005: Provides advice on aspects of running the game as well as complex pregenerated characters (often using Prestige Classes). 288: ...

  5. D&D Beyond - Wikipedia

    en.wikipedia.org/wiki/D&D_Beyond

    D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. [1] [2] DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered ...

  6. Dungeon Master - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master

    A Dungeon Master, using a gamemaster's screen, explaining a scenario to the players.. In the Dungeons & Dragons (D&D) role-playing game, the Dungeon Master (DM) is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events.

  7. The Castle Guide - Wikipedia

    en.wikipedia.org/wiki/The_Castle_Guide

    The Castle Guide is a rules supplement intended for the 2nd edition Dungeon Master's Guide which covers life in feudal lands, and how to build, run, siege, and defend castles. [1] Reviewer Keith H. Eisenbeis stated that it "contains all types of useful and needed information about almost every aspect of castle existence from construction to ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. D&D Adventurers League - Wikipedia

    en.wikipedia.org/wiki/D&D_Adventurers_League

    In 1979, Mike Carr, the general manager of TSR, Inc., the original publishers of the Dungeons & Dragons game, conceived the idea of a role-playing gamers club. Shortly after Frank Mentzer was hired in 1980 as one of the first full-time employees of TSR, Inc., he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game ...