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Metroid: Zero Mission [a] is an action-adventure game developed and published by Nintendo for the Game Boy Advance on February 9, 2004. It is a remake of the original Metroid (1986), and retells the story with updated visuals and gameplay. Like other Metroid games, the player controls the bounty hunter Samus Aran.
Early on, instances of Samus appearing without the Power Suit occur mainly in cutscenes, such as post-game screenshots of her in more revealing clothing, which are unlocked depending on difficulty level, game completion, or play time. [18] Players could control Samus without her suit in the original Metroid using a passcode. [19]
The SA-X originally appeared in Metroid Fusion, having developed from an X parasite originally found on the planet SR388.It first infects both the protagonist Samus Aran and her bio-organic Power Suit after Samus killed the creature it was originally inhabiting during a Galactic Federation research mission on the planet.
[4]: 16 The game can also be saved at Samus's gunship, which fully recharges her health and ammunition as well. [4]: 18 Super Metroid has three endings based on the time taken to complete the game, which determine whether Samus poses with or without her suit. The best ending is achieved when the game is completed under three hours.
A stand-alone version of Metroid for the Game Boy Advance, part of the Classic NES Series collection, was released in Japan on August 10, 2004, in North America on October 25, and in Europe on January 7, 2005. [24] The game arrived on the Wii's Virtual Console in Europe and North America in 2007, and in Japan on March 4, 2008. [25] Metroid was ...
Also an unlockable game by connecting Metroid Fusion to Metroid Prime using the Nintendo GameCube Game Boy Advance Cable, [10] or finishing Metroid: Zero Mission. [ 11 ] Re-released for the Game Boy Advance with List of Classic NES Series games in 2004 (US), in NES Classic Edition in 2016 among the list of 30 games, as well as being available ...
Sakamoto noted that the potential for 2D games in the Metroid franchise had opened up for Nintendo following the announcement of the game. [6] [5] He expressed that he was keen to evolve some of the traditions in 2D Metroid games. [5] As a remake, he wanted to preserve some of the originality and to avoid changing things without good reason.
Other than Samus and the titular Metroids, Ridley is the only character that has appeared consistently throughout most of the games in the series (the exceptions being Metroid II: Return of Samus for the Game Boy, Metroid Prime 2: Echoes for the GameCube, Metroid Prime Hunters for the Nintendo DS, Metroid Prime: Federation Force for the ...