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Software maps "combine thematic information about software development processes (evolution), software quality, structure, and dynamics and display that information in a cartographic manner". [8] For example: The height of a virtual building can be proportional to the complexity of the code unit (e.g., single or combined software metrics).
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.
Software Architecture Style refers to a high-level structural organization that defines the overall system organization, specifying how components are organized, how they interact, and the constraints on those interactions. Architecture styles typically include a vocabulary of component and connector types, as well as semantic models for ...
Software architecture erosion may occur in each stage of the software development life cycle and has varying impacts on the development speed and the cost of maintenance. Software architecture erosion occurs due to various reasons, such as architectural violations , the accumulation of technical debt , and knowledge vaporization . [ 40 ]
ATL (ATLAS Transformation Language) is a model transformation language and toolkit developed and maintained by OBEO and AtlanMod. It was initiated by the AtlanMod team (previously called ATLAS Group). In the field of Model-Driven Engineering (MDE), ATL provides ways to produce a set of target models from a set of source models.
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code .
Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." [3]: 272 Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]