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  2. Trial and error - Wikipedia

    en.wikipedia.org/wiki/Trial_and_error

    Traill (2008, espec.Table "S" on p.31) follows Jerne and Popper in seeing this strategy as probably underlying all knowledge-gathering systems — at least in their initial phase.

  3. Ariadne's thread (logic) - Wikipedia

    en.wikipedia.org/wiki/Ariadne's_thread_(logic)

    The terms "Ariadne's thread" and "trial and error" are often used interchangeably, which is not necessarily correct. They have two distinctive differences: "Trial and error" implies that each "trial" yields some particular value to be studied and improved upon, removing "errors" from each iteration to enhance the quality of future trials.

  4. Fail fast (business) - Wikipedia

    en.wikipedia.org/wiki/Fail_fast_(business)

    The concept has been widely employed as a metaphor in business, dating back to at least 2001. [5] It is widely used in the technology and pharmaceutical industries. [2] [3] It became a mantra and badge of honor within startup culture and particularly within the technology industry and in the United States' Silicon Valley, where it is a common part of corporate culture.

  5. Edisonian approach - Wikipedia

    en.wikipedia.org/wiki/Edisonian_approach

    Historian Thomas Hughes (1977) describes the features of Edison's method. In summary, they are: Hughes says, "In formulating problem-solving ideas, he was inventing; in developing inventions, his approach was akin to engineering; and in looking after financing and manufacturing and other post-invention and development activities, he was innovating."

  6. A-not-B error - Wikipedia

    en.wikipedia.org/wiki/A-not-B_error

    Then, in the critical trial, the experimenter moves the toy under box "B", also within easy reach of the baby. Babies of 10 months or younger typically make the perseveration error, meaning they look under box "A" even though they saw the researcher move the toy under box "B", and box "B" is just as easy to reach.

  7. Collingridge dilemma - Wikipedia

    en.wikipedia.org/wiki/Collingridge_dilemma

    The Collingridge dilemma is a methodological quandary in which efforts to influence or control the further development of technology face a double-bind problem: . An information problem: impacts cannot be easily predicted until the technology is extensively developed and widely used.

  8. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    Gigerenzer & Gaissmaier (2011) state that sub-sets of strategy include heuristics, regression analysis, and Bayesian inference. [14]A heuristic is a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods (Gigerenzer and Gaissmaier [2011], p. 454; see also Todd et al. [2012], p. 7).

  9. Evolutionary computation - Wikipedia

    en.wikipedia.org/wiki/Evolutionary_computation

    This is just a vivid (but perhaps misleading) way of drawing attention to the orderly, well-controlled and highly structured character of development in biology. However, the use of algorithms and informatics, in particular of computational theory , beyond the analogy to dynamical systems, is also relevant to understand evolution itself.