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  2. D3DX - Wikipedia

    en.wikipedia.org/wiki/D3DX

    In computing, D3DX (Direct3D Extension) is a high level API library which is written to supplement Microsoft's Direct3D graphics API. The D3DX library was introduced in Direct3D 7, and subsequently was improved in Direct3D 9. It provides classes for common calculations on vectors, matrices and colors, calculating look-at and projection matrices ...

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    D3DX is provided as a dynamic link library (DLL). D3DX is deprecated from Windows 8 onward and can't be used in Windows Store apps. [180] Some features present in previous versions of D3DX were removed in Direct3D 11 and now provided as separate sources: [181] Windows SDK and Visual Studio [182] A large part of the math library has been removed.

  4. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  5. Dynamic-link library - Wikipedia

    en.wikipedia.org/wiki/Dynamic-link_library

    DLL compilation will produce both DLL and LIB files. The LIB file (import library) is used to link against a DLL at compile-time; it is not necessary for run-time linking. Unless the DLL is a Component Object Model (COM) server, the DLL file must be placed in one of the directories listed in the PATH environment variable, in the default system ...

  6. Microsoft Windows library files - Wikipedia

    en.wikipedia.org/.../Microsoft_Windows_library_files

    MSVCIRT.DLL – Microsoft C++ Library, contains the deprecated C++ classes from <iostream.h> (note the file extension) for MS C 9 and 10 (MSVC 2.x, 4.x) (Back then, the draft C++ Standard Library was integrated within MSVCRT.DLL. It was split up with the release of Visual C++ 5.0)

  7. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    SlimDX, an open source library for DirectX programming on the .NET Framework SharpDX, [ 99 ] [ 100 ] which is an open source project delivering the full DirectX API for .NET on all Windows platforms, allowing the development of high performance game, 2D and 3D graphics rendering as well as real-time sound applications

  8. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation.

  9. windows.h - Wikipedia

    en.wikipedia.org/wiki/Windows.h

    windows.h is a source code header file that Microsoft provides for the development of programs that access the Windows API (WinAPI) via C language syntax. It declares the WinAPI functions, associated data types and common macros. Access to WinAPI can be enabled for a C or C++ program by including it into a source file: #include <windows.h>