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  2. Generalization (learning) - Wikipedia

    en.wikipedia.org/wiki/Generalization_(learning)

    Therefore, generalization is a valuable and integral part of learning and everyday life. Generalization is shown to have implications on the use of the spacing effect in educational settings. [13] In the past, it was thought that the information forgotten between periods of learning when implementing spaced presentation inhibited generalization ...

  3. Concept learning - Wikipedia

    en.wikipedia.org/wiki/Concept_learning

    Colloquially, the task is known as learning from examples. Most theories of concept learning are based on the storage of exemplars and avoid summarization or overt abstraction of any kind. In machine learning, this theory can be applied in training computer programs. [2] Concept learning: Inferring a Boolean-valued function from training ...

  4. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2]

  5. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    Bloom's taxonomy has become a widely adopted tool in education, influencing instructional design, assessment strategies, and learning outcomes across various disciplines. Despite its broad application, the taxonomy has also faced criticism, particularly regarding the hierarchical structure of cognitive skills and its implications for teaching ...

  6. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    For example, students learning to become adept on differential equations may face stressful situations, high loads of study, and a difficult environment. Studies suggest that the negative impact of such conditions can be reduced by letting students know ahead of time what might occur and equipping them with skills to manage.

  7. Generalization - Wikipedia

    en.wikipedia.org/wiki/Generalization

    A polygon is a generalization of a 3-sided triangle, a 4-sided quadrilateral, and so on to n sides. A hypercube is a generalization of a 2-dimensional square, a 3-dimensional cube, and so on to n dimensions. A quadric, such as a hypersphere, ellipsoid, paraboloid, or hyperboloid, is a generalization of a conic section to higher dimensions.

  8. Conditions of Learning - Wikipedia

    en.wikipedia.org/wiki/Conditions_of_Learning

    Conditions of Learning, by Robert M. Gagné, was originally published in 1965 by Holt, Rinehart and Winston and describes eight kinds of learning and nine events of instruction. This theory of learning involved two steps. [1] The theory stipulates that there are several different types or levels of learning.

  9. Domain-general learning - Wikipedia

    en.wikipedia.org/wiki/Domain-general_learning

    The relationship between domain general learning and domain specific learning (also known as the modularity debate or modularity of mind) has been an ongoing debate for evolutionary psychologists. [7] The modularity of mind or modularity debate states that the brain is constructed of neural structures (or modules) which have distinct functions.