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Traditional and live-action role-playing games in the military genre. Subcategories. This category has only the following subcategory. M. The Morrow Project (2 C, 1 P)
Merc is a military role-playing system in which the players assume the roles of modern mercenaries engaged in counter-insurgency. [1] The rules cover character creation, specialties (e.g. map expert, medic, escape artist, etc.), action success tests, movement, combat, and vehicles. [1] The boxed set contains: a 36-page book; four cardstock ...
Recon (appearing later as RECON) is a military role-playing game where players assume the role of American soldiers during the Vietnam War.The first edition featured a wargame with role-playing elements, somewhat like Behind Enemy Lines and Twilight 2000, then gradually evolved into a full role-playing game.
In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan noted that this game "has a lot less to do with role-playing than it does with tactical wargames. The characters have no personalities to speak of, and the adventures involve little more than completing military missions, not unlike the search-and-destroy and ...
Behind Enemy Lines was the first role-playing game set in World War II, [1]: 120 Behind Enemy Lines was the first role-playing game set in the 1940s. [1]: 120 a military system covering U.S. soldiers on the Western Front. [2] Skill and combat rules are fairly simple, as they are descended from the original Traveller systems. [2]
The game was re-released on the same platform with no or only minor changes. Port: The game first appeared on a different platform and a port was made. The game is like the original, with few or no differences. Remake: The game is an enhanced remake of an original, released on the same or different platform, with changes to graphics, sound and ...
Commando was designed by Eric Goldberg [3]: 99 as the first commercial role-playing game with a modern military theme. [2] It was published by SPI in 1979 as a boxed set with cover art by David Wenzel and graphic design by Redmond A. Simonsen. [1]
The concept of the referee in Totten's Strategos led to Dave Wesely expanding upon these ideas to create the Braunstein games, which were influential in the early history of role-playing games. [7] This development of the role of the referee became a catalyst for the evolution of role-playing games. [8]
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