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The PC version of the game, released in 2015, showed RAGE supporting 4K resolution and frame rates at 60 frames per second, as well as more powerful draw distances, texture filtering, and improved shadow mapping and tessellation quality.
Gamebryo (/ ɡ eɪ m. b r iː oʊ /; gaym-BREE-oh; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, [1] supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.
RetroShare encrypted filesharing, serverless email, instant messaging, online chat and BBS software, has a Lua plugin for automation and control. Roblox is a game platform with its own game engine. It uses a modified version of Lua 5.1 called Luau. [28] Rockbox, the open-source digital audio player firmware, supports plugins written in Lua.
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ARA v1 Support ARA v2 Support Melodyne: Celemony Software: Version 1.3 or later [2] Version 4.2 or later [21] VocAlign Synchro Arts Project version 3 / Pro version 4 or later [22] Project version 3.6.0.5 / Pro version 4.5.0.5 or later [23] RePitch Synchro Arts N/A Version 1 Revoice Pro Synchro Arts N/A Version 4 or later [24] [4] SpectraLayers ...
Rage is a first-person shooter video game developed by id Software and published by Bethesda Softworks, released in October 2011 for Microsoft Windows, the PlayStation 3, and the Xbox 360, and in February 2012 for OS X.
jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. [2] It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing).