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  2. List of Formula One World Championship points scoring systems

    en.wikipedia.org/wiki/List_of_Formula_One_World...

    Full 1980–2021: Less than two laps – [r] [s] [p] Between two laps and less than 75% Half: 75% – 100% Full 2022: Less than two full racing laps – – [t] Between two racing laps and less than 25% (if race ends under red flag conditions) 6 4 3 2 1 – – – – – Between 25% and less than 50% (if race ends under red flag conditions ...

  3. Racetrack (game) - Wikipedia

    en.wikipedia.org/wiki/Racetrack_(game)

    Racetrack is a paper and pencil game that simulates a car race, played by two or more players. The game is played on a squared sheet of paper, with a pencil line tracking each car's movement. The rules for moving represent a car with a certain inertia and physical limits on traction, and the resulting line is reminiscent of how real racing cars ...

  4. List of American Championship car racing points scoring ...

    en.wikipedia.org/wiki/List_of_American...

    The points system was based on mileage factor. The winner received 2 points per mile. This is the most common points system in IndyCar, used over 3 decades of racing. Points scored by drivers sharing a ride were split according to percentage of race driven. Drivers who started in one car were allowed to score points in another as a relief driver.

  5. List of motorsports points scoring systems - Wikipedia

    en.wikipedia.org/wiki/List_of_motorsports_points...

    Points are awarded for each race at an event to the driver/s of a car that completed at least 75% of the race distance and was running at the completion of the race 25 20 16 14 12 10 9 8 7 6 5 4 3 2 1 - - - - - 2011: 2013: Brasileiro de Marcas

  6. Speed Circuit - Wikipedia

    en.wikipedia.org/wiki/Speed_Circuit

    If a car starts the turn behind another car, both are on a straightaway, and the trailing car is going the same speed or less than the lead car, then the driver of the trailing car can elect to slipstream. The trailing car adds 20 mph to its speed if the lead car is moving at 120 to 160 mph, and adds 40 mph if the lead car is travelling 180 mph ...

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  8. Formula 1 (board game) - Wikipedia

    en.wikipedia.org/wiki/Formula_1_(board_game)

    Each space represents 20 mph. Cars can accelerate by up to 60 mph (three spaces) per turn in increments of 20 mph. Corners have speed limits beyond which a car will spin off; excessive braking to avoid this will incur tyre wear and/or brake wear determined by rolling the dice and reading the result against a "Speed Reduction chart" printed on ...

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