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The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.
Any linear-fractional program can be transformed into a linear program, assuming that the feasible region is non-empty and bounded, using the Charnes-Cooper transformation. [1] The main idea is to introduce a new non-negative variable t {\displaystyle t} to the program which will be used to rescale the constants involved in the program ( α ...
The best-known example of a 2-player anti-coordination game is the game of Chicken (also known as Hawk-Dove game). Using the payoff matrix in Figure 1, a game is an anti-coordination game if B > A and C > D for row-player 1 (with lowercase analogues b > d and c > a for column-player 2).
These studies have shown that active problem solving early in the learning process is a less effective instructional strategy than studying worked examples (Sweller and Cooper, 1985; Cooper and Sweller, 1987). Certainly active problem solving is useful as learners become more competent, and better able to deal with their working memory limitations.
S. Barry Cooper (9 October 1943 – 26 October 2015) was an English mathematician and computability theorist. He was a professor of pure mathematics at the University of Leeds . Early life and education
Bienenstock–Cooper–Munro (BCM) theory, BCM synaptic modification, or the BCM rule, named after Elie Bienenstock, Leon Cooper, and Paul Munro, is a physical theory of learning in the visual cortex developed in 1981.
The use of multiple representations supports and requires tasks that involve decision-making and other problem-solving skills. [2] [3] [4] The choice of which representation to use, the task of making representations given other representations, and the understanding of how changes in one representation affect others are examples of such mathematically sophisticated activities.
This project is built upon the same idea of the Polymath project that massive collaboration in mathematics is possible and possibly quite fruitful. However, this is specifically aimed at only high school and college students with a goal of creating "a specific opportunity for the upcoming generation of math and science researchers."