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Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion — usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target ...
He was awarded with 5th place at the time in the "1.16+ random seed glitchless" category. [13] Accusations of Dream cheating in these speedruns first arose on October 16, when another Minecraft speedrunner, in now-deleted Twitter posts, reported seeing higher drop rates for key items in one of the speedrunning attempts that Dream submitted. [56]
The pipe texture is from Super Mario World and Mario's animation is the swimming animation from the game. [ 89 ] [ 90 ] In March 2016, SethBling injected Flappy Bird -like code written by p4plus2 into unmodified Super Mario World RAM on a stock Super Nintendo Entertainment System with a stock cartridge, in under an hour.
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
Narcissa Wright (born Cosmo Wright, [2] July 21, 1989 [1]) is an American speedrunner and co-founder [3] [4] of the website SpeedRunsLive, which allows speedrunners to race with one another in real time.
Niftski is an American speedrunner who is the fastest person in history to ever complete Super Mario Bros. at 4 minutes, 54 seconds and 565 milliseconds. He also holds other world records for the video game and was the first person to beat it in less than 4 minutes and 55 seconds.
"Cherry Blossom Ending" (Korean: 벚꽃 엔딩; RR: Beotkkot Ending) is a song by South Korean indie band Busker Busker, from their debut studio album Busker Busker 1st Album. The song was written by band member Jang Beom-jun [ ko ] and was released on March 29, 2012, by CJ E&M Music .
SpeedTree Compiler is a software that enables creation of efficient tree models for use in real-time rendering or video games. It generates texture atlases and compiles and optimizes tree models for real-time use. [19] SpeedTree SDK is a multi-platform C++ SDK that efficiently handles rendering of SpeedTree-generated trees and forests.
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