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The demographics of Virginia are the various elements used to describe the population of the Commonwealth of Virginia and are studied by various government and non-government organizations. Virginia is the 12th-most populous state in the United States with over 8 million residents [2] and is the 35th largest in area. [3]
These are video games that use the U.S. state of Virginia for a setting. Pages in category "Video games set in Virginia" The following 41 pages are in this category, out of 41 total.
The number of mobile game players in the US is higher than it has ever been at more than 191 million people, or 57.3% of the population. [14]The average age of a U.S. gamer is 35, the average number of years a U.S. gamer has been playing games is 13. [8]
The 2020 census found the state resident population was 8,631,393, a 7.9% increase since the 2010 census. Another 23,149 Virginians live overseas, giving the state a total population of 8,654,542. Virginia has the fourth-largest overseas population of U.S. states due to its federal employees and military personnel. [182]
This is a listing of the best-selling video games in the United States annually by units sold since 1980, with sales figures from The NPD Group since 1994. [1] The United States is a very competitive market for video game developers. Games from different developers around the world have entered the annual lists of top ten best-selling games in ...
The 2010s was the fifth decade in the industry's history.The decade was notable for producing the first truly "3D" games and consoles, [clarification needed] introducing cloud gaming and virtual reality to consumers, and the rising influence of tablet-based and mobile casual games, including a boom in freemium titles.
Note: the US Census treats Hispanic/Latino as an ethnic category. This table excludes Latinos from the racial categories and assigns them to a separate category. Hispanics/Latinos may be of any race. Race / Ethnicity Pop 1980 [33] Pop 2000 [34] Pop 2010 [35] Pop 2020 [36] % 1980 % 2000 % 2010 % 2020 White alone (NH) 30,834 38,563 36,952 37,666 ...
There were similar impacts to the video game industry as with other industries, such as cancellation of in-person trade shows, conventions and esports events, and the delay of many games into late 2020, 2021, or beyond, and the industry was one of the few to actually thrive from a home-bound population using video games to cope.