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Arithmetic underflow can occur when the true result of a floating-point operation is smaller in magnitude (that is, closer to zero) than the smallest value representable as a normal floating-point number in the target datatype. [1] Underflow can in part be regarded as negative overflow of the exponent of the floating-point value. For example ...
For example, adjusting the volume level of a sound signal can result in overflow, and saturation causes significantly less distortion to the sound than wrap-around. In the words of researchers G. A. Constantinides et al.: [1] When adding two numbers using two's complement representation, overflow results in a "wrap-around" phenomenon.
Integer overflow can be demonstrated through an odometer overflowing, a mechanical version of the phenomenon. All digits are set to the maximum 9 and the next increment of the white digit causes a cascade of carry-over additions setting all digits to 0, but there is no higher digit (1,000,000s digit) to change to a 1, so the counter resets to zero.
This is referred to as wraparound, since the top and bottom of the screen wrap around to meet, as do the left and right sides (topologically equivalent to a Euclidean 2-torus). [1] Some games wrap around in certain directions but not others, such as games of the Civilization series that wrap left to right, but the top and bottom remain edges ...
Integer overflow, a condition that occurs when an integer calculation produces a result that is greater than what a given register can store or represent; Buffer overflow, a situation whereby the incoming data size exceeds that which can be accommodated by a buffer. Heap overflow, a type of buffer overflow that occurs in the heap data area
People are given n unit squares and have to pack them into the smallest possible container, where the container type varies: Packing squares in a square: Optimal solutions have been proven for n from 1-10, 14-16, 22-25, 33-36, 62-64, 79-81, 98-100, and any square integer. The wasted space is asymptotically O(a 3/5).
Starting with Ruby version 1.9.2 (released on 18 August 2010), the bug with year 2038 is fixed, [16] by storing time in a signed 64-bit integer on systems with 32-bit time_t. [17] Starting with NetBSD version 6.0 (released in October 2012), the NetBSD operating system uses a 64-bit time_t for both 32-bit and 64-bit
The refresh rate is a type or part of lag that is the rate of a display to produce distinct picture, meassured in Hz (e.g. 60, 240 or 360, that is 16.7, 4.2 or 2.8 ms respectively). [ 6 ] Input-lag