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  2. Player versus environment - Wikipedia

    en.wikipedia.org/wiki/Player_versus_environment

    Player versus environment (PvE, also known as player versus monster (PvM) and commonly misinterpreted as player versus entity) is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies [1] - in contrast to PvP (player versus player) which is fighting other ...

  3. Tower defense - Wikipedia

    en.wikipedia.org/wiki/Tower_defense

    Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. [1]

  4. Online text-based role-playing game - Wikipedia

    en.wikipedia.org/wiki/Online_text-based_role...

    There are varied genres of online text-based roleplaying, including fantasy, drama, horror, anime, science fiction, and media-based fan role-play. Role-playing games based on popular media (for example, the Harry Potter series) are common, and the players involved tend to overlap with the relevant fandoms.

  5. Role-playing game terms - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_terms

    Roll-playing: A derisive term for rules-heavy games, occasionally to the point of requiring players to focus on game mechanics at the expense of role-playing. [74] [75] Rules lawyer: A player who strictly adheres to the rules as written, and enforces them among all other players. [76] [77]

  6. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    A character may have a fixed number of starting skills, or they may be paid for using character points. In contrast to attributes, very few games fix a player's skills at the start of the game, instead allowing players to increase them by spending experience points or during "levelling up". Since some skills are likely to be more useful than ...

  7. Random encounter - Wikipedia

    en.wikipedia.org/wiki/Random_encounter

    Random encounters were incorporated into early role-playing video games and have been common throughout the genre. [2] [3] [4] Placed and random encounters were both used in 1981s Wizardry [5] and by the mid-1980s, random encounters made up the bulk of battles in genre-defining games such as Dragon Warrior, [1] Final Fantasy, and The Bard's Tale. [6]

  8. Spawning (video games) - Wikipedia

    en.wikipedia.org/wiki/Spawning_(video_games)

    Regarding player-created spawn points, the game Enemy Territory: Quake Wars allows players utilizing the Strogg Technician class (Strogg team version of GDF Medic class) to create "spawn hosts" out of the bodies of fallen GDF enemies. Any player on the Strogg team can use any unused spawn host and the player – upon death – can use it to ...

  9. Multi-user dungeon - Wikipedia

    en.wikipedia.org/wiki/Multi-user_dungeon

    MUDs where roleplay is enforced and the game world is heavily computer-modeled are sometimes known as roleplay intensive MUDs, or RPIMUDs. [67] In many cases, role-playing MUDs attempt to differentiate themselves from hack and slash types, by dropping the "MUD" name entirely, and instead using MUX (Multi-User Experience) or MUSH (Multi-User ...