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Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.
Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.
Lag (cue sports), a brief pre-game competition to determine which player will go first; Latency (engineering), a slower response time in computing, communications, and engineering; Lag (video games), a slower response time in video gaming; Lag screw or lag bolt; Jet lag; Turbo lag; A very long putt in golf; British slang for inmate in a prison ...