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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Probability - Wikipedia

    en.wikipedia.org/wiki/Probability

    In this case, {1,3,5} is the event that the die falls on some odd number. If the results that actually occur fall in a given event, the event is said to have occurred. A probability is a way of assigning every event a value between zero and one, with the requirement that the event made up of all possible results (in our example, the event {1,2 ...

  4. Percentage point - Wikipedia

    en.wikipedia.org/wiki/Percentage_point

    A percentage point or percent point is the unit for the arithmetic difference between two percentages.For example, moving up from 40 percent to 44 percent is an increase of 4 percentage points (although it is a 10-percent increase in the quantity being measured, if the total amount remains the same). [1]

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  6. Standard deviation - Wikipedia

    en.wikipedia.org/wiki/Standard_deviation

    A little algebra shows that the distance between P and M (which is the same as the orthogonal distance between P and the line L) (¯) is equal to the standard deviation of the vector (x 1, x 2, x 3), multiplied by the square root of the number of dimensions of the vector (3 in this case).

  7. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr or 3 σ, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean ...

  8. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    These are the only cases where the host opens door 3, so the conditional probability of winning by switching given the host opens door 3 is ⁠ 1/3 / 1/3 + q/3 ⁠ which simplifies to ⁠ 1 / 1 + q ⁠. Since q can vary between 0 and 1 this conditional probability can vary between ⁠ 1 / 2 ⁠ and 1. This means even without constraining the ...

  9. Planck's law - Wikipedia

    en.wikipedia.org/wiki/Planck's_law

    These are the points at which the respective Planck-law functions ⁠ 1 / λ 5 ⁠, ν 3 and ⁠ ν 2 / λ 2 ⁠, respectively, divided by exp (⁠ hν / k B T ⁠) − 1 attain their maxima. The much smaller gap in ratio of wavelengths between 0.1% and 0.01% (1110 is 22% more than 910) than between 99.9% and 99.99% (113374 is 120% more than ...