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  2. Double-ended queue - Wikipedia

    en.wikipedia.org/wiki/Double-ended_queue

    As of Java 6, Java's Collections Framework provides a new Deque interface that provides the functionality of insertion and removal at both ends. It is implemented by classes such as ArrayDeque (also new in Java 6) and LinkedList , providing the dynamic array and linked list implementations, respectively.

  3. Peek (data type operation) - Wikipedia

    en.wikipedia.org/wiki/Peek_(data_type_operation)

    Behavior when the collection is empty varies – most often this yields an underflow error, identically to a pop on an empty collection, but some implementations provide a function which instead simply returns (without error), essentially implementing if isempty then return, else peek. This behavior can be axiomatized in various ways.

  4. Queue (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Queue_(abstract_data_type)

    This is still the conceptually simplest way to construct a queue in a high-level language, but it does admittedly slow things down a little, because the array indices must be compared to zero and the array size, which is comparable to the time taken to check whether an array index is out of bounds, which some languages do, but this will ...

  5. Priority queue - Wikipedia

    en.wikipedia.org/wiki/Priority_queue

    is_empty: check whether the queue has no elements. insert_with_priority: add an element to the queue with an associated priority. pull_highest_priority_element: remove the element from the queue that has the highest priority, and return it. This is also known as "pop_element(Off)", "get_maximum_element" or "get_front(most)_element".

  6. Circular buffer - Wikipedia

    en.wikipedia.org/wiki/Circular_buffer

    Should a maximum size be adopted for a queue, then a circular buffer is a completely ideal implementation; all queue operations are constant time. However, expanding a circular buffer requires shifting memory, which is comparatively costly. For arbitrarily expanding queues, a linked list approach may be preferred instead.

  7. Uninitialized variable - Wikipedia

    en.wikipedia.org/wiki/Uninitialized_variable

    Java does not have uninitialized variables. Fields of classes and objects that do not have an explicit initializer and elements of arrays are automatically initialized with the default value for their type (false for boolean, 0 for all numerical types, null for all reference types). [ 4 ]

  8. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  9. Bounds checking - Wikipedia

    en.wikipedia.org/wiki/Bounds_checking

    In computer programming, bounds checking is any method of detecting whether a variable is within some bounds before it is used. It is usually used to ensure that a number fits into a given type (range checking), or that a variable being used as an array index is within the bounds of the array (index checking).