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The first successful Formula One video game in arcade history was Pole Position (1982), by Namco. In Pole Position, the player has to complete a lap in a certain amount of time in order to qualify for a race at the Fuji racetrack. After qualifying, the player had to face other cars in a championship race. The game was very successful and it ...
F1 Pole Position [a] is a 1992 racing video game for the SNES, developed by Human Entertainment and published by them in Japan, while the other versions were handled by Ubi Soft. It is the first game in the Human Grand Prix / F1 Pole Position series, which features Formula One licensing.
Sony used this exclusive licence to make Formula One games from 2003 until 2007, releasing a new title every year which included improvements to the graphics engine as well as an updated and complete F1 grid showing the latest liveries, chassis and drivers. The series covered every year from 1995 to 2006, with the exception of the 1996 season.
Grand Prix Unlimited is a game in which five car setups are featured - Williams-Renault, McLaren-Honda, Ferrari, Tyrrell and Benetton-Ford - with 21 Formula One circuit tracks. [2] The player can choose a practice session or a single race, or to compete in the World Championship. [ 3 ]
F-1 (arcade game) F1 (video game) F1 2000 (video game) F1 2002 (video game) EA Sports F1 2001; F1 Career Challenge; F1 Challenge; F1 Championship Season 2000; F1 Circus; F1 Circus (video game) F1 Clash; F1 Exhaust Note; F1 Grand Prix (2005 video game) Nakajima Satoru Kanshuu F1 Grand Prix; F1 Manager (video game) F1 Pole Position (video game ...
F1 Racing Simulation is a racing simulation game, developed for Microsoft Windows by Ubi Soft in 1997. [2] The game is based on the 1996 Formula One World Championship , and is the first of the Racing Simulation games made by Ubisoft, being the predecessor to Racing Simulation 2 , which was released in 1998.
The player takes control of one of the 11 F1 teams participating in the 1998 Formula One season. [1] Team names or details could not be changed within the game itself. This was only able to be done using a 3rd party editor. Grand Prix World is different from the preceding games. Although they largely share the same code base, the major changes ...
Formula One is a Formula One racing management video game published in 1985 by CRL Group PLC. It was developed by G.B. Munday and B.P. Wheelhouse for the ZX Spectrum, and converted to Amstrad CPC by Richard Taylor. The game sets the player as the Formula One team manager on a team of choice, starting on the season of 1985 and onwards.