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A list of cultural depictions of Jadwiga of Poland. Pages in category "Cultural depictions of Jadwiga of Poland" The following 4 pages are in this category, out of 4 total.
In 2017, six individual civilization and scenario packs were added to the game. The Poland Civilization and Scenario Pack adds the Polish civilization led by Jadwiga and the "Jadwiga's Legacy" scenario. [35] The Vikings Scenario Pack added the "Vikings, Traders, and Raiders!" scenario, as well as new city states. [36]
Jadwiga appears as the leader of the Polish civilization in the turn-based strategy game Civilization VI, specializing in religion and territorial expansion. She also features in Age of Empires II: Definitive Edition - Dawn of the Dukes in a campaign of her own. [175] Jadwiga is a playable character in the Mobile/PC Game Rise of Kingdoms.
Document, signed in Kreva on 14 August 1385. In a strict sense, the Union of Krewo or Act of Krėva (also spelled Union of Krevo, Act of Kreva; Polish: unia w Krewie; Lithuanian: Krėvos sutartis) comprised a set of prenuptial promises made at Kreva Castle on 14 August 1385 by Jogaila, Grand Duke of Lithuania, in regard to his prospective marriage to the underage reigning Queen Jadwiga of Poland.
Barbara (ca. 1384 – Trebitz, 9 May 1436), married Rudolph III, Duke of Saxe-Wittenberg and Elector of Saxony on 6 March 1396. Through this union, Jadwiga was a direct ancestor of the Kings of Denmark and the House of Gonzaga, rulers of Mantua and Montferrato. Agnes (before 1385 – after 7 July 1411), a nun in Wroclaw.
Jadwiga was born on 9 July, 1806, [1] as the sixth child of Zofia Czartoryska née Fleming and her husband Stanisław Kostka Zamoyski. [1] [2] She received a thorough education. [1] Her mother wrote and published for her a handbook called Rady dla córki ("advice for a daughter"). The book covered such topics as what it means to be a pious ...
Civilization is a series of turn-based strategy video games, first released in 1991. [1] Sid Meier developed the first game in the series and has had creative input for most of the rest, [2] and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI.
The expansion introduces emergencies which are triggered by specific events, such as a civilization using a nuclear weapon, or a civilization starting a holy war by taking over a city of a civilization with a different religion. Each civilization may become involved in the emergency, depending on the condition: in the case of a nuclear weapon ...