Search results
Results from the WOW.Com Content Network
Conceptually, drawing a straight black line in Java 2D can be thought of as creating a line segment, transforming it according to the current transform, stroking it to create a thin rectangle, querying this shape to compute the pixels being affected, generating the pixels using java.awt.Color.BLACK, and then compositing the results onto the screen.
However, gray is a neutral color and therefore if a gray ball goes into the hole of a different color or if any ball goes into a gray hole nothing will happen. Some blocks have special properties, such as breaking when hit, opening and closing at intervals, changing the ball's color or making the ball accelerate.
implementation in Java; Marching Squares code in Java. Given a 2D data set and thresholds, returns GeneralPath[] for easy plotting. Meandering Triangles explanation and sample Python implementation. Marching Squares code in C – A single header library for marching squares that can export triangle meshes for easy rendering.
The AWT Native Interface is designed to give developers access to an AWT Canvas for direct drawing with native code. In fact, the Java 3D API extension to the standard Java SE JDK relies heavily on the AWT Native Interface to render 3D objects in Java. The AWT Native Interface is very similar to the JNI, and the steps are the same as those of ...
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [1] [2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD license.
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Recursive flood fill with 4 directions. Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute.