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  2. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    Digital literacy is an individual's ability to find, evaluate, and communicate information using typing or digital media platforms. Digital literacy combines both technical and cognitive abilities; it consists of using information and communication technologies to create, evaluate, and share information. [1]

  3. Creative education - Wikipedia

    en.wikipedia.org/wiki/Creative_education

    Some teachers might view creative work as "extra" and not needed [8] There is a "creativity gap" in classrooms where creativity is discouraged [8] Some studies have found that teachers cannot be creative in classrooms due to pressures by the system, standards, and big classroom size [8]

  4. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education has been increased over time ...

  5. Creative pedagogy - Wikipedia

    en.wikipedia.org/wiki/Creative_Pedagogy

    Creative Pedagogy generalized the research in the field of creativity (Graham Wallas, Alex Osborn, J.P. Guilford, Sid Parnes, Ellis Paul Torrance, etc.) and put it into the classroom to improve the teaching/learning process. Creative Pedagogy is the result of applying the studies of creative process to the education process itself.

  6. 21st century skills - Wikipedia

    en.wikipedia.org/wiki/21st_century_skills

    Digital literacy skills: information literacy, media literacy, Information and communication technologies (ICT) literacy Career and life skills : flexibility and adaptability, initiative and self-direction , social and cross-cultural interaction , productivity and accountability

  7. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Interactive digital video games are being used at K-12 and higher education institutions. [113] Radio offers a synchronous educational vehicle while streaming audio over the internet with webcasts and podcasts can be asynchronous. Classroom microphones, often wireless, can enable learners and educators to interact more clearly.

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    mail.aol.com

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  9. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]