enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping is limited in that it does not modify the shape of the underlying object. On the left, a mathematical function defining a bump map simulates a crumbling surface on a sphere, but the object's outline and shadow remain those of a perfect sphere.

  3. Shadow and highlight enhancement - Wikipedia

    en.wikipedia.org/wiki/Shadow_and_highlight...

    One way to brighten shadows in image editing software such as GIMP or Adobe Photoshop is to duplicate the background layer, invert the copy and set the blend modes of that top layer to "Soft Light". You can also use an inverted black and white copy of the image as a mask on a brightening layer, such as Curves or Levels.

  4. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    This is the basic principle used to create a shadow map. The light's view is rendered, storing the depth of every surface it sees (the shadow map). Next, the regular scene is rendered comparing the depth of every point drawn (as if it were being seen by the light, rather than the eye) to this depth map.

  5. Shadow - Wikipedia

    en.wikipedia.org/wiki/Shadow

    The sun casts shadows that change dramatically through the day. The length of a shadow cast on the ground is proportional to the cotangent of the sun's elevation angle—its angle θ relative to the horizon. Near sunrise and sunset, when θ = 0° and cot(θ) = ∞, shadows can be extremely long.

  6. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity.

  7. Projective texture mapping - Wikipedia

    en.wikipedia.org/wiki/Projective_texture_mapping

    Projective texture mapping is useful in a variety of lighting techniques and it is the starting point for shadow mapping. Projective texture mapping is essentially a special matrix transformation which is performed per-vertex and then linearly interpolated as standard texture mapping.

  8. Photometric stereo - Wikipedia

    en.wikipedia.org/wiki/Photometric_stereo

    Current research aims to make the method work in the presence of projected shadows, highlights, and non-uniform lighting. Photometric stereo is widely used in various fields, ranging from archaeology [4] to quality control [5]. It is now integrated into widely used open-source software, such as Meshroom [6].

  9. Crepuscular rays - Wikipedia

    en.wikipedia.org/wiki/Crepuscular_rays

    Sunlight shining through clouds, giving rise to crepuscular rays over Lake Hāwea, New Zealand. Crepuscular rays, sometimes colloquially referred to as god rays, are sunbeams that originate when the Sun appears to be just above or below a layer of clouds, during the twilight period. [1]