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  2. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    Complex inheritance, or inheritance used within an insufficiently mature design, may lead to the yo-yo problem. When inheritance was used as a primary approach to structure programs in the late 1990s, developers tended to break code into more layers of inheritance as the system functionality grew.

  3. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    The class writer has the option to rename the inherited features to separate them. Multiple inheritance is a frequent occurrence in Eiffel development; most of the effective classes in the widely used EiffelBase library of data structures and algorithms, for example, have two or more parents. [7] Go prevents the diamond problem at compile time.

  4. Structural pattern - Wikipedia

    en.wikipedia.org/wiki/Structural_pattern

    Composite pattern: a tree structure of objects where every object has the same interface; Decorator pattern: add additional functionality to an object at runtime where subclassing would result in an exponential rise of new classes; Extensibility pattern: a.k.a. Framework - hide complex code behind a simple interface

  5. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.

  6. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  7. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  8. Class hierarchy - Wikipedia

    en.wikipedia.org/wiki/Class_hierarchy

    A class hierarchy or inheritance tree in computer science is a classification of object types, denoting objects as the instantiations of classes ...

  9. Genetics - Wikipedia

    en.wikipedia.org/wiki/Genetics

    This is an accepted version of this page This is the latest accepted revision, reviewed on 28 January 2025. Science of genes, heredity, and variation in living organisms This article is about the general scientific term. For the scientific journal, see Genetics (journal). For a more accessible and less technical introduction to this topic, see Introduction to genetics. For the Meghan Trainor ...