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Bionicle (video game) Blasto (video game) Blinx 2: Masters of Time and Space; Blinx: The Time Sweeper; Blues Brothers 2000 (video game) Bolt (video game) Bomb Rush Cyberfunk; Bomberman Hero; Bound (video game) Brave (video game) Brave: The Search for Spirit Dancer; Bubsy 3D; Bubsy 3D: Bubsy Visits the James Turrell Retrospective; Bug Too! Bug!
That said, according to the dataset gathered by the website Co-optimus (also incomplete but with more than 1000 games), there's a clear peak in local multiplayer games around the 7° generation of consoles coinciding with the popularization of online multiplayer games on consoles like the PS3 and XBOX 360.
The GameCube and controller (Indigo color). The GameCube is Nintendo's fourth home video game console, released during the sixth generation of video games.It is the successor to the Nintendo 64, and was first launched in Japan on September 14, 2001, followed by a launch in North America on November 18, 2001, and a launch in the PAL regions in May 2002.
Super Mario Sunshine won GameSpot ' s annual "Best Platformer on GameCube" award. [39] GamePro gave it a perfect score, stating that the game was "a masterpiece of superior game design, infinite gameplay variety, creativity, and life." [3] The American-based publication Game Informer said that the game is arguably "the best Mario game to date."
This article gives a list of platformer series, i.e. video games of the "platformer" genre. There are both 2D and 3D variants of such games, with the latter becoming more prevalent from the 32/64-bit era and up to the present.
GameCube with controller. This is a list of video games for the GameCube video game console that have sold or shipped at least one million copies. The best-selling game on the GameCube is Super Smash Bros. Melee. First released in Japan on November 21, 2001, it went on to sell just over 7.4 million units worldwide.
Alpha Waves (1990) was an early 3D platformer. The earliest example of a true 3D platformer is a French computer game called Alpha Waves, created by Christophe de Dinechin and published by Infogrames in 1990 for the Atari ST, Amiga, and IBM PC compatibles. [77] [78] Bug! (1995) extended traditional platformer gameplay in all directions.
The game sees players controlling Cocoto, a little red imp, across a number of spiraling levels.The gameplay is very similar to that of Taito's Rainbow Islands: The Story of Bubble Bobble 2, with the player using magma arches the same way as the rainbows in said game, collecting items and power-up, defeating enemies, and reaching the top of the level before time runs out.