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  2. Utility system - Wikipedia

    en.wikipedia.org/wiki/Utility_system

    In video game AI, a utility system, or utility AI, is a simple but effective way to model behaviors for non-player characters. Using numbers, formulas, and scores to rate the relative benefit of possible actions, one can assign utilities to each action .

  3. Category:Game artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Game_artificial...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  4. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  5. Category:Video games about artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Pages in category "Video games about artificial intelligence" The following 86 pages are in this category, out of 86 total. This list may not reflect recent changes .

  6. AlphaGo - Wikipedia

    en.wikipedia.org/wiki/AlphaGo

    Decommissioned AlphaGo backend rack. Go is considered much more difficult for computers to win than other games such as chess, because its strategic and aesthetic nature makes it hard to directly construct an evaluation function, and its much larger branching factor makes it prohibitively difficult to use traditional AI methods such as alpha–beta pruning, tree traversal and heuristic search.

  7. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Full name is Script Creation Utility for Maniac Mansion, from the first game it was used with; uses iMUSE and INSANE; ScummVM provides an open source re-creation Scratch: 2007 Yes 2D Cross-platform GPL-2.0-or-later: Serious Engine: Yes 3D Serious Sam series: Proprietary: Shark 3D: C++: Python: Yes 3D Windows, Xbox, Xbox 360: Dreamfall: The ...

  9. Category : Artificial intelligence characters in video games

    en.wikipedia.org/wiki/Category:Artificial...

    Pages in category "Artificial intelligence characters in video games" The following 20 pages are in this category, out of 20 total.