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Nintendo Selects (and its predecessor, Player's Choice) was a marketing label previously used by Nintendo to promote best-selling video games on Nintendo game consoles. Nintendo Selects titles were sold at a lower price point (usually $19.99 instead of $49.99) than new releases.
Nintendo has created many video game series and franchises throughout its history. Their first established series were the Mario and the Donkey Kong series, established in 1981. The following is a list of lists of characters who appear in various games and franchises published by Nintendo arranged in alphabetical order. Characters of Fire ...
According to former Nintendo of America employee Dayvv Brooks, who named the characters, at least six of the seven Koopalings were named after musicians (Ludwig van Beethoven, Lemmy Kilmister, Roy Orbison, Iggy Pop, Wendy O. Williams, and Morton Downey Jr.); in the case of Larry, Brooks initially stated that the character was named after Larry ...
The game was first released on May 20, 2012 in North America and in other regions the same month. It was later released as a downloadable title on the Nintendo eShop in late 2012 [4] and Nintendo Selects in 2015/2016. Like the earlier Mario Tennis titles, Mario Tennis Open incorporates characters, settings, and scenarios from the Mario franchise.
The Classic Series was a marketing label used by Nintendo in Europe and North America from 1992 onwards to describe a line of budget range rereleases of NES video games. Games released as part of the label were sold at a lower price, usually around half that of other NES titles (i.e. $29.99 instead of $49.99 in the United States [ 1 ] or DM 44. ...
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The fighting game series Super Smash Bros. from Nintendo, launched in 1999, features an assortment of video game characters from 40 different franchises. There are 89 playable characters across the series, mostly sourced from Nintendo franchises but with a number of third-party ones as well.
Nintendo's idea of a free-form personal avatar software was discussed at the Game Developers Conference in 2007, a year after the Wii was released. There, Shigeru Miyamoto said that the personal avatar concept had originally been intended as a demo for the Family Computer Disk System, where a user could draw a face onto an avatar.