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  2. Compression artifact - Wikipedia

    en.wikipedia.org/wiki/Compression_artifact

    The lower the bit rate, the more coarsely the coefficients are represented and the more coefficients are quantized to zero. Statistically, images have more low-frequency than high-frequency content, so it is the low-frequency content that remains after quantization, which results in blurry, low-resolution blocks. In the most extreme case only ...

  3. High-Efficiency Advanced Audio Coding - Wikipedia

    en.wikipedia.org/wiki/High-Efficiency_Advanced...

    High-Efficiency Advanced Audio Coding (HE-AAC) is an audio coding format for lossy data compression of digital audio defined as an MPEG-4 Audio profile in ISO/IEC 14496–3. It is an extension of Low Complexity AAC (AAC-LC) optimized for low- bitrate applications such as streaming audio .

  4. Codec listening test - Wikipedia

    en.wikipedia.org/wiki/Codec_listening_test

    l3enc 0.99a (Low Anchor)-br 128000 -mod 1; Various 14 26-39 5-way tie (all except L3enc) "The quality at 128 kbps is very good and MP3 encoders improved a lot since the last test." Also notes that Fraunhofer and Helix codecs are several times faster at encoding than LAME, although virtually identical in terms of perceived audio quality.

  5. Advanced Audio Coding - Wikipedia

    en.wikipedia.org/wiki/Advanced_Audio_Coding

    The audio coding standards MPEG-4 Low Delay , Enhanced Low Delay (AAC-ELD), and Enhanced Low Delay v2 (AAC-ELDv2) as defined in ISO/IEC 14496-3:2009 and ISO/IEC 14496-3:2009/Amd 3 are designed to combine the advantages of perceptual audio coding with the low delay necessary for two-way communication. They are closely derived from the MPEG-2 ...

  6. Opus (audio format) - Wikipedia

    en.wikipedia.org/wiki/Opus_(audio_format)

    Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors.

  7. Timeline of online video - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_online_video

    Due to quality issues caused by low bandwidth and bad latency, very little streaming video existed on the World Wide Web until 2002 when VHS quality video with reliable lip sync became possible. 2005–2010 Mass-streaming services like YouTube and Netflix become massively popular for streaming online video. Broadband penetration increases ...

  8. Internet Low Bitrate Codec - Wikipedia

    en.wikipedia.org/wiki/Internet_Low_Bitrate_Codec

    Internet Low Bitrate Codec (iLBC) is a royalty-free narrowband speech audio coding format and an open-source reference implementation , developed by Global IP Solutions (GIPS) formerly Global IP Sound (acquired by Google Inc in 2011 [2]).

  9. Lyra (codec) - Wikipedia

    en.wikipedia.org/wiki/Lyra_(codec)

    The Lyra codec is designed to transmit speech in real-time when bandwidth is severely restricted, such as over slow or unreliable network connections. [1] It runs at fixed bitrates of 3.2, 6, and 9 kbit/s and it is intended to provide better quality than codecs that use traditional waveform-based algorithms at similar bitrates.