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In recent years, there has been a rise in video games that promote physical activity. The 2016 craze of Pokémon Go encouraged players to go outdoors in their hometowns.
Level Ex offers a cloud-based gaming platform that remotely connects doctors, enabling them to train and collaborate together virtually. How cloud tech for gaming is being applied to health care ...
Games for Health is a part of the Serious Games Initiative. The conference has received media attention for its work to showcase the health and research implications of video games. [1] [2] [3] September 2004 – Madison, Wisconsin; September 2005 – Baltimore, Maryland; September 2006 – Baltimore, Maryland; May 2008 – Baltimore, Maryland
Here's how games are playing a key role in our well-being in a post-pandemic world. Here’s how the pandemic-fueled surge in gaming is reshaping our understanding of its effects on mental health ...
Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30] One such study produced data that indicated that boys who spend less than 1.5 hours on the television and playing video games, were 75.4% less likely to be overweight than ...
In the 2000s, a number of devices and games have used the exergame style to much success: [12] the EyeToy camera has sold over ten million units, [13] while Nintendo's Wii Fit has sold in excess of 21 million copies. [14] By June 2009, health games were generating revenues of $2 billion, largely due to Wii Fit's 18.22 million sales at the time ...
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Since the early 1980s, there has been evidence in the literature of commercially available video games used for therapeutic purpose for different patients. The use of virtual feedback has been seen scattered throughout history for quite some time. However, though the feedback was virtual, the performances were not widely virtual until the 1990s ...