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Doing so also unlocks NVIDIA Frame Buffer Capture (NVFBC), a fast desktop capture API that uses the capabilities of the GPU and its driver to accelerate capture. [7] Professional cards support between three and unrestricted simultaneous streams per card, depending on card model and compression quality, [2] the restrictions were loosened in 2023 ...
AMD Software (formerly known as Radeon Software) is a device driver and utility software package for AMD's Radeon graphics cards and APUs. Its graphical user interface is built with Qt [ 6 ] and is compatible with 64-bit Windows and Linux distributions .
Network Device Interface (NDI) is a software specification developed by the technology company NewTek.It enables high-definition video to be transmitted, received, and communicated over a computer network with low latency and high quality.
With CES as a backdrop, NVIDIA has released its first set of GeForce drivers for 2020. Alongside the usual slate of compatibility updates and bug fixes, the software includes a new feature that ...
Was available for Windows 8 Pro and Windows 8.1 Pro as part of the Media Center Pack add-on, until it was discontinued on October 30, 2015. [17] Available for Windows 8, Windows 8.1 and Windows 10 unofficially through a windows command script installer. [18] Not available for Windows RT. V@Home: Yes Yes [e] Yes No No Bundled: Proprietary: 2.59 ...
Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively.
The aim is to reduce latency between hardware so that the hardware can keep up with the user's head movement, eliminating the motion sickness. A particular focus is on dual GPU setups where each GPU will now render for one eye individually of the display Radeon Machine Learning (RML) SDK GitHub: DirectX 12, Metal, OpenCL: Linux, OS X, Windows
The Killer NIC (Network Interface Card), from Killer Gaming (now a subsidiary of Intel Corporation), is designed to circumvent the Microsoft Windows TCP/IP stack, and handle processing on the card via a dedicated network processor. Most standard network cards are host based, and make use of the primary CPU.