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  2. Professional wargaming - Wikipedia

    en.wikipedia.org/wiki/Professional_wargaming

    Wargaming was brought to the Naval War College by William McCarty Little, a retired Navy lieutenant who had likely been inspired after reading The American Kriegsspiel by W.R. Livermore. Livermore was stationed nearby at Fort Adams, and he and Little cooperated to translate the ideas behind Kriegsspiel to naval warfare. [38]

  3. William McCarty Little - Wikipedia

    en.wikipedia.org/wiki/William_McCarty_Little

    McCarty Little Hall at the Naval War College is named in honor of Captain William McCarty Little. It is the college's war gaming center. In reference to value of naval war gaming at the Naval War College Fleet Admiral Chester W. Nimitz said that as a result of the war gaming nothing happened during the war in the Pacific, after the attack on Pearl Harbor, which was a surprise.

  4. Jim Dunnigan - Wikipedia

    en.wikipedia.org/wiki/Jim_Dunnigan

    The Complete Wargames Handbook: How to Play, Design and Find Them, Revised edition, William Morrow, 1992. ISBN 0-688-10368-5. (online version) Wargames Handbook: How to Play and Design Commercial and Professional Wargames, Third edition, 2000. ISBN 0595155464. How To Make War: A Comprehensive Guide To Modern Warfare, first edition, 1983

  5. Wargame - Wikipedia

    en.wikipedia.org/wiki/Wargame

    In the United States, Charles Adiel Lewis Totten published Strategos, the American War Game in 1880, and William R. Livermore published The American Kriegsspiel in 1882, both heavily inspired by Prussian wargames. In 1894, the US Naval War College made wargaming a regular tool of instruction. [38]

  6. Naval War College - Wikipedia

    en.wikipedia.org/wiki/Naval_War_College

    The Naval War College (NWC or NAVWARCOL) is the staff college and "Home of Thought" for the United States Navy at Naval Station Newport in Newport, Rhode Island. [3] The NWC educates and develops leaders, supports defining the future Navy and associated roles and missions, supports combat readiness, and strengthens global maritime partnerships.

  7. Naval wargaming - Wikipedia

    en.wikipedia.org/wiki/Naval_wargaming

    Generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world. Both historical and fantasy rulesets are available. Model ships have long been used for wargaming , but it was the introduction of elaborate rules in the early 20th century that made the hobby more popular.

  8. General Quarters (rules) - Wikipedia

    en.wikipedia.org/wiki/General_Quarters_(rules)

    General Quarters is a set of naval wargaming rules written by Lonnie Gill that were first published in the 1970s. Being quick and easy to play, they have become one of the most popular series of World War I and World War II era naval rules (the rules topped a poll of popular wargame rules among members of the Naval Wargames Society).

  9. The Complete Wargames Handbook - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Wargames_Handbook

    In 1980, as wargame publishers turned to computer-based games, Dunnigan wrote The Complete Wargames Handbook, a book about wargaming, including information about how to play, design, and find copies of wargames. [2] The book is divided into nine chapters, preceded by an introduction and followed by appendices and a bibliography. The chapters cover: