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In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. [1] Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of render output units (ROPs) by the clock frequency of the graphics processing ...
TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.
Core clock – The reference base and boost (if available) core clock frequency. Fillrate. Pixel - The rate at which pixels can be rendered by the raster operators to a display. Measured in pixels/s. Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. Measured in texels/s. Performance
RDNA 2 is a GPU microarchitecture designed by AMD, released with the Radeon RX 6000 series on November 18, 2020. Alongside powering the RX 6000 series, RDNA 2 is also featured in the SoCs designed by AMD for the PlayStation 5 , Xbox Series X/S , and Steam Deck consoles.
A GPU cluster is a computer cluster in which each node is equipped with a graphics processing unit (GPU). By harnessing the computational power of modern GPUs via general-purpose computing on graphics processing units (GPGPU), very fast calculations can be performed with a GPU cluster. Titan, the first supercomputer to use GPUs
Each EU has a 128-bit wide FPU that natively executes eight 16-bit or four 32-bit operations per clock cycle. [20] Double peak performance per clock cycle compared to previous generation due to fused multiply-add instruction. [20] The entire GPU shares a sampler and an ROP. [20]
Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory (GDDR6 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.
Memory cards without encryption can be used to store PlayStation game saves, but PlayStation games would be unable to read from or write to the card – such a card could only be used as a backup. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a larger memory capacity than the standard 8 MB.