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This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
Games lacking support for 256-color graphics were forced to fall back to four-color CGA mode (or not run at all) due to the incompatibility with EGA video modes (320 × 200, 640 × 200, or 640 × 350, all in 16 colors). Some games, including point-and-click adventures from Sierra On-line and Lucasfilm Games, as well as simulation and strategy ...
640 × 480 graphics with 256 colors out of 16.7M (24-bit palette); 800 × 600 graphics with 65,536 colors at once; 1024 × 768 graphics with 256 colors out of 16.7M; Later clone boards offered additional resolutions: 640 × 480 graphics with 16.7M accessible colors at once (if it were possible with 640 × 480 pixels) (24-bit "true color");
This is also the number of colors used in true color image files, like Truevision TGA, TIFF, JPEG (the last internally encoded as YCbCr) and Windows Bitmap, captured with scanners and digital cameras, as well as those created with 3D computer graphics software. 24-bit RGB systems include: Amiga Advanced Graphics Architecture (256 or 262,144 colors)
In the 10-color multicolor mode, a single pixel of every 4×8 block (a character cell) may have any of four colors: the background color, the auxiliary color (both shared for the entire screen and selectable among the entire palette), the same color as the overscan border (also a shared color) or a free foreground color, both selectable among ...
Since an 8-bit color display can not display two images with different color maps at the same time, it is usually impossible to display two different 8-bit images on the same such display at the same time. In practice, in order to avoid this problem, most images do not use the full range of 256 colors.
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160 × 200 with 16 colors (equivalent to the graphical quality of many contemporary 8-bit home computers and games consoles, using the same 16 KB memory size and machine bandwidth as the original CGA modes, and analogous to/somewhat able to share graphics assets with CGA's "composite color" mode whilst remaining displayable on RGB monitors)