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Mockup. In manufacturing and design, a mockup, or mock-up, is a scale or full-size model of a design or device, used for teaching, demonstration, design evaluation, promotion, and other purposes. A mockup may be a prototype if it provides at least part of the functionality of a system and enables testing of a design. [ 1]
Marc selected models from Instagram that had the hash-tag #Marc and the campaign had almost 70,000 entries from around the world. [22] The head designer wanted to use Instagram for his casting in order to connect with a younger demographic. [22] Louis Vuitton used Facebook to broadcast its Spring 2010 ready-to-wear show. [23]
The Fashion Law Institute offers a range of programs aimed at assisting fashion lawyers, law students, design students, and members of the fashion community. The Fashion Law Pop-Up Clinic, which offers free legal consultations to emerging and independent designers, as well as other fashion professionals, [ 6 ] [ 7 ]
Fashion Rocks was an annual international charity fundraiser event, which featured fashions by the world's top designers presented as live performances by popular music acts. Fashion Rocks Worldwide is the owner of the intellectual property rights to the Fashion Rocks brand [ 1 ] and grants licenses for these live events globally.
The most common use of the word prototype is a functional, although experimental, version of a non-military machine (e.g., automobiles, domestic appliances, consumer electronics) whose designers would like to have built by mass production means, as opposed to a mockup, which is an inert representation of a machine's appearance, often made of ...
A digital mockup (or digital mock-up) is the digital description of a product, usually in three dimensions. The product design engineers, the manufacturing engineers, and the support engineers work together to create and manage the mock-up. As an extension it is also frequently referred to as digital prototyping or virtual prototyping. Digital ...
User experience design is a conceptual design discipline rooted in human factors and ergonomics. This field, since the late 1940s, has focused on the interaction between human users, machines, and contextual environments to design systems that address the user's experience. [ 4] User experience became a positive insight for designers in the ...
[17] Gerald Ganglbauer (born 1958), Austrian publisher. [18] [page needed] Kirk Gibson (born 1957), American baseball player and manager. [19] Brian Grant (born 1972), American basketball player. [20] Gunther von Hagens (born 1945), German anatomist. [21] Fergus Henderson (born 1963), English chef. [22] Jesse Jackson (born 1941), American civil ...