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  2. Significant figures - Wikipedia

    en.wikipedia.org/wiki/Significant_figures

    0.00034 has 2 significant figures (3 and 4) if the resolution is 0.00001. Zeros to the right of the last non-zero digit (trailing zeros) in a number with the decimal point are significant if they are within the measurement or reporting resolution. 1.200 has four significant figures (1, 2, 0, and 0) if they are allowed by the measurement resolution.

  3. The ClueFinders 3rd Grade Adventures: The Mystery of Mathra

    en.wikipedia.org/wiki/The_ClueFinders_3rd_Grade...

    The game is the first in the series and depicts the first meeting of the ClueFinders and LapTrap [broken anchor], who goes on to appear in all the other ClueFinders games. The game ends with LapTrap being given to the ClueFinders and, in this respect, The Mystery of Mathra can be seen as an origin story for the rest of the series.

  4. Arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arithmetic

    The main arithmetic operations are addition, subtraction, multiplication, and division. Arithmetic is an elementary branch of mathematics that studies numerical operations like addition, subtraction, multiplication, and division. In a wider sense, it also includes exponentiation, extraction of roots, and taking logarithms.

  5. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

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  7. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The mini-games consist of an obstacle course, category matching, a maze game, and a pinball game. In The ClueFinders Math Adventures , the game is set up similarly to Clue in that the central goal of each round is to identify three variables—who stole the treasure, which treasure they took, and where they hid it—based on clues.

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