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  2. Addon Weapon Audio - FiveM Releases - Cfx.re Community

    forum.cfx.re/t/addon-weapon-audio/5206914

    This resource will provide 13 “WeaponAudioItems” which you can use on whatever gun to your liking. These consist of 7 pistols, 2 LMGs, 2 SMGs and 1 rifle. The original XML files will be included for both the audio metadata files and the audio container, so you don’t end up with hashed names and you can still change things however you want. If the demand is there and people have proper ...

  3. [Release] Custom server sided sounds - Cfx.re Community

    forum.cfx.re/t/release-custom-server-sided-sounds/92952

    Today i give you server sided weapons sounds / Siren (hopefully coming soon), no more placing files client sided for this it can all be handled via server, follow the resource.lua as a template to add more sounds every sound has to be specified in there, Enjoy 😉 Installation Open Rar file Unpack rar file to resources folder add sounds to server.cfg start server with fresh cashe Enjoy ...

  4. FiveM Custom Sound Pack - FiveM Releases - Cfx.re Community

    forum.cfx.re/t/fivem-custom-sound-pack/83533

    For example, we have a server sided sound script that changes the gun firing sounds. Sounds absolutely beast to me, but the other players here the regular sound when I fire. ChaseWR48 November 27, 2018, 11:32pm

  5. Gun Holster Script with Sounds - FiveM Releases - Cfx.re...

    forum.cfx.re/t/gun-holster-script-with-sounds/3431072

    e. dang yeah I decided to try mash it up with the iteractionsound script and worked round it all!

  6. [FREE] Server Sided Sounds and Sirens - Cfx.re Community

    forum.cfx.re/t/free-server-sided-sounds-and-sirens/4777501

    We wanted custom sirens, many custom sirens. How many? 214. Why? Nobody knows. But after we finally managed it to do it. Here you go. Here is a bit of clarify: We don’t actually provide the sirens, but the option to import sirens into the game. There is a small documentation in our github but it’s actually just a soundbank resource. As said before you can stream up to 214 Sounds. So you ...

  7. Gun Sounds not Working in StoryMode and FiveM

    forum.cfx.re/t/gun-sounds-not-working-in-storymode-and-fivem/5221604

    Environment questions GTA V version: 1.68 Up to date: yes **Legit or Pirate copy:**Legit **Purchased where - Steam/Rockstar Launcher/Epic:**Steam Windows version: 10 Did you try to delete content_index.xml and try again? no System specifications: Rayzen 5, RTX 3060 CitizenFX crash zip file (‘Save information’ on a crash): logs/CitizenFX_log files: .dmp files/report IDs: If you can’t ...

  8. Realistic Muzzle Flash and Smoke - Discussion - Cfx.re Community

    forum.cfx.re/t/realistic-muzzle-flash-and-smoke/3605265

    Appreciate it man! Quick question, I do have weapons.meta and weaponanimations.meta already streamed for a fast fire rate script, I suppose they are going to conflict with eachother, right?

  9. Native weapon audio - FiveM Releases - Cfx.re Community

    forum.cfx.re/t/native-weapon-audio/5157503

    Don’t get your hopes up, this is but an example and only one audio entry is available. I just wanted to share this to let you know what is possible if you would follow [How-to] Make a SimpleSound using native audio The example provided here is the x16 pistol for which I used this post on https://www.gta5-mods.com. Since this is a pistol, I used the sns pistol as base template. Therefore the ...

  10. [HELP] Remove Ammu-Nation gun sounds - Cfx.re Community

    forum.cfx.re/t/help-remove-ammu-nation-gun-sounds/1804543

    Is there a way to remove the endless gun spraying and gun sounds from the ammu-nation shops? Thanks in advance Twinky2 December 7, 2022, 11:49am

  11. [Code Snippet] Disable Ammunation Ambient Gun Shots

    forum.cfx.re/t/code-snippet-disable-ammunation-ambient-gun-shots/4928525

    Hey everyone! PERPGamer here with something everyone has been looking for, for a while! This code snippet removes the ambient gunshots at Ammunation in the city! Citizen.CreateThread(function() ClearAmbientZoneState("collision_ybmrar", false) SetAmbientZoneState("collision_ybmrar", false, false) end)