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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    A system of game elements which operates in the classroom is explicit, and consciously experienced by the students in the classroom. There is no hidden agenda by which teachers attempt to coerce or trick students into doing something. Students still make autonomous choices to participate in learning activities.

  3. Gerlach and Ely Instructional Design Model - Wikipedia

    en.wikipedia.org/wiki/Gerlach_and_Ely...

    Determination of strategy: The teacher determines a teaching strategy through the process of deciding how much information should be used and the roles of the teacher and the students in the learning process. The choice of strategy range from the traditional, expository to the inquiry approach. [citation needed]

  4. Teaching method - Wikipedia

    en.wikipedia.org/wiki/Teaching_method

    A teaching method is a set of principles and methods used by teachers to enable student learning.These strategies are determined partly by the subject matter to be taught, partly by the relative expertise of the learners, and partly by constraints caused by the learning environment. [1]

  5. Mastery learning - Wikipedia

    en.wikipedia.org/wiki/Mastery_learning

    The motivation for mastery learning comes from trying to reduce achievement gaps for students in average school classrooms. During the 1960s John B. Carroll and Benjamin S. Bloom pointed out that, if students are normally distributed with respect to aptitude for a subject and if they are provided uniform instruction (in terms of quality and learning time), then achievement level at completion ...

  6. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    In this way, each student actively engages in the learning process. Teachers can use movies, videos, games, and other fun activities to enhance the effectiveness of the active learning process. The use of technology also stimulates the "real-world" idea of active learning as it mimics the use of technology outside of the classroom.

  7. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation ...

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  9. Four corners (teaching method) - Wikipedia

    en.wikipedia.org/wiki/Four_corners_(teaching_method)

    Four corners is a collaborative method of teaching and learning that gives the students a platform for various cognitive and affective learnings. This strategy helps the students to think at a higher level, reflect on what they have learned in class, voice opinions safely, learn to critique on various issues, evaluate certain solutions, and communicate better.