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  2. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    The games primarily focused on mathematics, later expanding into language arts and science, and spawned an animated children's television series in 1999 called Blaster's Universe. Starting in 2011, development of the series focused on an online version of Math Blaster played through a browser or mobile app rather than standalone game software. [1]

  3. Rayman Brain Games - Wikipedia

    en.wikipedia.org/wiki/Rayman_Brain_Games

    Rayman Brain Games was originally published as Amazing Learning Games with Rayman in 1996, and Rayman Learning Center in 1999. [3] Rayman Brain Games has received mixed reception since its release. Writer Bonnie James felt that the game mixed educational elements with gameplay well and that kids who enjoy playing games will enjoy this, though ...

  4. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The series was expanded into other age groups and beyond games to include workbooks, direct-to-video films, mobile apps, and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games. A JumpStart online virtual world was officially launched in March 2009, offering a blend of educational content and ...

  5. Davidson & Associates - Wikipedia

    en.wikipedia.org/wiki/Davidson_&_Associates

    Davidson & Associates, Inc. was an American developer of educational software based in Torrance, California.The company was founded in 1984 by husband-and-wife Bob and Jan Davidson, the latter of whom led the company as president until January 1997.

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  7. The Magic School Bus (video game series) - Wikipedia

    en.wikipedia.org/wiki/The_Magic_School_Bus...

    In the other games, there is a "missing collectible" minigame where the player has to find three or four missing collectibles. The video game series (both original titles and activity centers) are targeted for children ages 5–10. The games include activities to assist the player's learning. [16] System requirements vary among the games.

  8. EV Tax Credits: What’s New and Who Qualifies? - AOL

    www.aol.com/ev-tax-credits-qualifies-160845950.html

    Generally, you can either get a partial credit of $3,750 for a new electric vehicle purchase, the full $7,500 credit or $4,000 for a used EV tax credit. It’s a one-time credit, meaning you can ...

  9. Thermoelectric generator - Wikipedia

    en.wikipedia.org/wiki/Thermoelectric_generator

    The typical efficiency of TEGs is around 5–8%, although it can be higher. Older devices used bimetallic junctions and were bulky. More recent devices use highly doped semiconductors made from bismuth telluride (Bi 2 Te 3), lead telluride (PbTe), [10] calcium manganese oxide (Ca 2 Mn 3 O 8), [11] [12] or combinations thereof, [13] depending on application temperature.