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  2. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    The potential for end-user change in game varies greatly, though it can have little correlation with the number and quality of mods made for a game. In general the most modification-friendly games will define gameplay variables in text or other non proprietary format files [21] (for instance in the Civilization series one could alter the ...

  3. Category:Video game modding - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_modding

    Video game modification tools (1 C, 4 P) V. Video game mods (8 C, 34 P) Pages in category "Video game modding" The following 17 pages are in this category, out of 17 ...

  4. List of Source mods - Wikipedia

    en.wikipedia.org/wiki/List_of_Source_mods

    Flipside - A side-scrolling platform game that allows the player to "flip" the game world around to its backside, altering the means a player can traverse a level. Jurassic Life - A modification based on the first Jurassic Park film. The game acts as a side story to the movie where the player takes the role of the park's game warden, Robert ...

  5. Video game writing - Wikipedia

    en.wikipedia.org/wiki/Video_game_writing

    Video game writing is the art and craft of writing scripts and narratives for video games.Similar to screenwriting, it is typically a freelance profession. [1] It includes many differences from writing for film, due to the non-linear and interactive nature of most video games, and the necessity to work closely with video game designers and voice actors.

  6. Category:Video game modification tools - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Pages in category "Video game modification tools" The following 4 pages are in this category, out of 4 total. This list may not reflect recent changes. E.

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  8. Wikipedia:Writing articles on video game genres - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Writing_articles...

    This essay documents one editor's experience in writing articles on video game genres. The biggest challenge in writing such articles is research. There are lots of reviews, previews, and features on individual games, but reliable facts about a genre are harder to find.

  9. Intellectual property protection of video games - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    This test, developed in Computer Associates International, Inc. v. Altai, Inc. (1992) was specifically aimed at software infringement and hence is a better fit for what a court is likely to apply with regards video games. The test, like the subtractive test before it, lays down three steps: Abstraction – Ascertain each level of abstraction.