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Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters.
An open-source fantasy twelve-sided-die-based RPG encouraging innovative combat system 1999 The Dominion Tank Police Role-Playing Game: Guardians of Order: Tri-Stat System: 1999 Donjon: Anvilwerks 2002 Fantasy: Designed by Zak Arntson and Clinton R. Nixon: Don't Look Back: Mind Ventures 1994 Don't Rest Your Head: Evil Hat Productions: 2006 ...
SPECIAL is heavily based on GURPS, [12] which was originally intended to be the character system used in the game. Some games have used particularly complex systems. For instance, F.A.T.A.L. uses a system of five attributes with four sub-attributes each, resulting in twenty total statistics to roll. This system was criticised for its complexity ...
Quest is a rules-light, fantasy tabletop role-playing game designed to welcome beginners to the hobby. [1] It was created in 2019 by T.C. Sottek, executive editor at The Verge . [ 2 ] It was published by Sottek's indie publishing company , the Adventure Guild, after a Kickstarter campaign raised $153,614. [ 3 ]
The system would later be modified for use in other games and be more generally named the Tri-Stat dX system. Most of Guardians of Order's games use some form of the Tri-Stat dX system. After Big Eyes, Small Mouth , Guardians of Order would go on to achieve significant success with The Sailor Moon Role-Playing Game and Resource Book .
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Arneson introduced a level-up system while playing a modification of Chainmail, for which Gygax was a co-author. [2] Dungeons & Dragons needed an abbreviation for "experience point", but EP was already in use for "electrum pieces", part of the currency system. One of TSR's first hires, Lawrence Schick, suggested the abbreviation to XP, to help ...
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