Search results
Results from the WOW.Com Content Network
In intimate relationships, mind games can be used to undermine one partner's belief in the validity of their own perceptions. [5] Personal experience may be denied and driven from memory, [6] and such abusive mind games may extend to the denial of the victim's reality, social undermining, and downplaying the importance of the other partner's concerns or perceptions. [7]
Goofspiel (also known as The Game of Pure Strategy, GOPS or Psychological Jujitsu [1]) is a card game for two or more players. It was invented by Merrill Flood while at Princeton University in the 1930s, [2] and Alex Randolph describes a similar game as having been popular with the 5th Indian Army during the Second World War.
Games People Play: The Psychology of Human Relationships is a 1964 book by psychiatrist Eric Berne.The book was a bestseller at the time of its publication, despite drawing academic criticism for some of the psychoanalytic theories it presented.
The origins of The Game are uncertain. The most common hypothesis is that The Game derives from another mental game, Finchley Central.While the original version of Finchley Central involves taking turns to name stations, in 1976, members of the Cambridge University Science Fiction Society (CUSFS) developed a variant wherein the first person to think of the titular station loses.
The true purpose of the game is to discover interesting and usually ribald information about the players, and also to discover how much people really know about each other. Sometimes, the first time that the game is played in an evening, the Psychiatrist will not even be told that there is a pattern, and must deduce the nature of the game as ...
Playing video games is one of the most common mediums of play for children and adults today. There have been mixed reviews on the effects of video games. One study found "[playing video games] was positively associated with skills strongly related to academic success, such as time management, attention, executive control, memory, and spatial ...
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the Oxford English Dictionary offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", [1] in the field of psychology, the term is used more loosely in four senses:
Tenacity: "Some people give up their games easily, others are more persistent", referring to the way people stick to their games and their resistance to breaking away from them. [citation needed] Intensity: "Some people play their games in a relaxed way, others are more tense and aggressive. Games so played are known as easy and hard games ...