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The once-thriving rainforest, home to magical crystals, is now endangered due to the destructive activities of the "Cut and Run Gang". These antagonists relentlessly cut down the forest. [4] The game begins as the king of Azon is shot with a poison dart while trying to protect the rainforest from the Cut and Run Gang.
A photographic depiction of Belém in the game. At the start of the game, the player has been transported to Belém, Brazil, and is given the option of choosing one of two native guides (Isabel or Antonio), who offer advice over the course of the game pertinent to navigating the river and maintaining ample supplies and good health. Each guide ...
Forestia is a 1998 point-and-click edutainment video game by French developer Daddy Oak. With a first-person presentation mixing traditional animation and pre-rendered 3D, the player explores a forest, collecting flora and funga and photographing fauna. There are 9 chapters to complete, randomly ordered.
Shortly after its debut, Majesco picked the game up for North American distribution under the title Eco Creatures: Save the Forest [5] and released it on March 4, 2008. [1] Rising Star Games followed suit the following April by promising a European publication; [8] the game was released in the region as Ecolis: Save the Forest on June 13. [3]
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
In Lost Secret of the Rainforest, the second installment in the series, Adam, now slightly older and able to speak with animals as a matter of course, explores the tropical rainforest in search of a cure of a disease afflicting the local Indigenous peoples of South America, and a way to save the rainforest from destruction.
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SimLife: The Genetic Playground is a video game produced by Maxis in 1992. [1] The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem.