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  2. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    The cross product with respect to a right-handed coordinate system. In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here ), and is denoted by the symbol .

  3. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    These statements comprise a total of 6 conditions (the cross product contains 3), leaving the rotation matrix with just 3 degrees of freedom, as required. Two successive rotations represented by matrices A 1 and A 2 are easily combined as elements of a group, A total = A 2 A 1 {\displaystyle \mathbf {A} _{\text{total}}=\mathbf {A} _{2}\mathbf ...

  4. Spinors in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Spinors_in_three_dimensions

    The particular form of the inner product on vectors (e.g., or ) determines a reality structure (up to a factor of -1) by requiring ¯ =, whenever X is a matrix associated to a real vector. Thus K = i C is the reality structure in Euclidean signature , and K = Id is that for signature . With a reality structure in hand, one has the following ...

  5. Vector algebra relations - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra_relations

    The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.

  6. 3D rotation group - Wikipedia

    en.wikipedia.org/wiki/3D_rotation_group

    In mechanics and geometry, the 3D rotation group, often denoted SO(3), is the group of all rotations about the origin of three-dimensional Euclidean space under the operation of composition. [ 1 ] By definition, a rotation about the origin is a transformation that preserves the origin, Euclidean distance (so it is an isometry ), and orientation ...

  7. Geometric algebra - Wikipedia

    en.wikipedia.org/wiki/Geometric_algebra

    Bivectors provide a more natural representation of the pseudovector quantities of 3D vector calculus that are derived as a cross product, such as oriented area, oriented angle of rotation, torque, angular momentum and the magnetic field. A trivector can represent an oriented volume, and so on.

  8. Structure constants - Wikipedia

    en.wikipedia.org/wiki/Structure_constants

    Using the cross product as a Lie bracket, the algebra of 3-dimensional real vectors is a Lie algebra isomorphic to the Lie algebras of SU(2) and SO(3). The structure constants are f a b c = ϵ a b c {\displaystyle f^{abc}=\epsilon ^{abc}} , where ϵ a b c {\displaystyle \epsilon ^{abc}} is the antisymmetric Levi-Civita symbol .

  9. List of fractals by Hausdorff dimension - Wikipedia

    en.wikipedia.org/wiki/List_of_fractals_by...

    Built by scaling the 50 segment generator (see inset) by 1/10 for each iteration, and replacing each segment of the previous structure with a scaled copy of the entire generator. The structure shown is made of 4 generator units and is iterated 3 times. The fractal dimension for the theoretical structure is log 50/log 10 = 1.6990.