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  2. Interaction model - Wikipedia

    en.wikipedia.org/wiki/Interaction_model

    A phone conversation is an example of voice level interactivity. Menu select: providing the learner the capability to "select an answer among multiple choice questions [or] pulling down a menu and selecting a menu item". [6] Clicking on a hyperlink in a web page is an example of menu-select interactivity.

  3. Interactivity - Wikipedia

    en.wikipedia.org/wiki/Interactivity

    Not interactive, when a message is not related to previous messages. Reactive, when a message is related only to one immediately previous message. Interactive, when a message is related to a number of previous messages and to the relationship between them. [2] One body of research has made a strong distinction between interaction and interactivity.

  4. Interaction (statistics) - Wikipedia

    en.wikipedia.org/wiki/Interaction_(statistics)

    Interaction effect of education and ideology on concern about sea level rise. In statistics, an interaction may arise when considering the relationship among three or more variables, and describes a situation in which the effect of one causal variable on an outcome depends on the state of a second causal variable (that is, when effects of the two causes are not additive).

  5. Interaction design - Wikipedia

    en.wikipedia.org/wiki/Interaction_design

    Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." [ 1 ] : xxvii, 30 While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior.

  6. Mobile interaction - Wikipedia

    en.wikipedia.org/wiki/Mobile_interaction

    As well as attitude measures, performance measures that are used in mobile human-computer interaction research studies come from the area of experimental psychology. Understanding users and their needs is a key aspect in the design of mobile systems, devices, and applications so that they will be easy and enjoyable to use.

  7. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    Interaction design patterns are design patterns applied in the context human–computer interaction, describing common designs for graphical user interfaces. A design pattern is a formal way of documenting a solution to a common design problem.

  8. Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Multimodal_interaction

    Prevention methods impose users to follow predefined interaction behaviour according to a set of transitions between different allowed states of the interaction process. Example of prevention methods are: procedural method, [71] reduction of the expressive power of the language grammar, [72] improvement of the expressive power of the language ...

  9. Contextual inquiry - Wikipedia

    en.wikipedia.org/wiki/Contextual_inquiry

    Contextual inquiry (CI) is a user-centered design (UCD) research method, part of the contextual design methodology.A contextual inquiry interview is usually structured as an approximately two-hour, one-on-one interaction in which the researcher watches the user in the course of the user's normal activities and discusses those activities with the user.