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A phone conversation is an example of voice level interactivity. Menu select: providing the learner the capability to "select an answer among multiple choice questions [or] pulling down a menu and selecting a menu item". [6] Clicking on a hyperlink in a web page is an example of menu-select interactivity.
Not interactive, when a message is not related to previous messages. Reactive, when a message is related only to one immediately previous message. Interactive, when a message is related to a number of previous messages and to the relationship between them. [2] One body of research has made a strong distinction between interaction and interactivity.
Interaction effect of education and ideology on concern about sea level rise. In statistics, an interaction may arise when considering the relationship among three or more variables, and describes a situation in which the effect of one causal variable on an outcome depends on the state of a second causal variable (that is, when effects of the two causes are not additive).
Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." [ 1 ] : xxvii, 30 While interaction design has an interest in form (similar to other design fields), its main area of focus rests on behavior.
As well as attitude measures, performance measures that are used in mobile human-computer interaction research studies come from the area of experimental psychology. Understanding users and their needs is a key aspect in the design of mobile systems, devices, and applications so that they will be easy and enjoyable to use.
Interaction design patterns are design patterns applied in the context human–computer interaction, describing common designs for graphical user interfaces. A design pattern is a formal way of documenting a solution to a common design problem.
Prevention methods impose users to follow predefined interaction behaviour according to a set of transitions between different allowed states of the interaction process. Example of prevention methods are: procedural method, [71] reduction of the expressive power of the language grammar, [72] improvement of the expressive power of the language ...
Contextual inquiry (CI) is a user-centered design (UCD) research method, part of the contextual design methodology.A contextual inquiry interview is usually structured as an approximately two-hour, one-on-one interaction in which the researcher watches the user in the course of the user's normal activities and discusses those activities with the user.