Search results
Results from the WOW.Com Content Network
There are five levels in the affective domain, moving through the lowest-order processes to the highest: Receiving: The lowest level; the student passively pays attention. Without this level, no learning can occur. Receiving is about the student's memory and recognition as well. Responding: The student actively participates in the learning process.
Higher-order thinking, also known as higher order thinking skills (HOTS), [1] is a concept applied in relation to education reform and based on learning taxonomies (such as American psychologist Benjamin Bloom's taxonomy). The idea is that some types of learning require more cognitive processing than others, but also have more generalized benefits.
People may have several skills, some unrelated to each other, and each skill will typically be at one of the stages at a given time. Many skills require practice to remain at a high level of competence. The four stages suggest that individuals are initially unaware of how little they know, or unconscious of their incompetence.
Herrmann offered creativity workshops based on leveraging all the quadrants within the Whole Brain Model, rather than focusing on physiological attributes. strengthening particular thinking styles and strengthening the right hemisphere, which received critiques that creativity is not localized to a particular thinking style nor to a particular ...
The constructive developmental framework (CDF) is a theoretical framework for epistemological and psychological assessment of adults. The framework is based on empirical developmental research showing that an individual's perception of reality is an actively constructed "world of their own", unique to them and which they continue to develop over their lifespan.
Construal level theory (CLT) is a theory in social psychology that describes the relation between psychological distance and the extent to which people's thinking (e.g., about objects and events) is abstract or concrete.
The test-retest reliability for over 6 years, as reported in the NEO PI-R manual, was the following: N = .83, E = .82, O = .83, A = .63, C = .79. Costa and McCrae pointed out that these findings not only demonstrate good reliability of the domain scores, but also their stability (among individuals over the age of 30).
A level zero player will select a number non-strategically. That number might be selected at random, or may have special significance to the player (in which case it is indistinguishable from a random number by other players). A level one player will choose the number consistent with the belief that all other players are level zero.