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Ubisoft Montreal is Ubisoft's largest in-house development studio, as well as the largest development studio worldwide with more than 4,000 employees. [1] Founded in 1997 in Montreal, Quebec, the studio started with only 50 employees. 25 of these came from Ubisoft's headquarters in France, while the rest were new recruits. Yannis Mallat is the ...
Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subsidies from the governments of Montreal, Quebec, and Canada to help create new multimedia jobs.
Ubisoft Montreal [96] [95] iOS: Prince of Persia: The Sands of Time (remake) TBA 2026: Ubisoft Montreal, Ubisoft Toronto [97] [98] [99] Assassin's Creed: Codename Hexe: TBA TBA Ubisoft Montreal [88] Assassin's Creed: Codename Invictus: TBA TBA Ubisoft Montreal [88] Untitled Assassin's Creed mobile game Android: TBA TBA [a] [88] iOS: Beyond Good ...
The studio ventured into mobile game development, collaborating with Ubisoft Montreal on Tom Clancy's Rainbow Six Mobile for Android and iOS, announced on April 5, 2022. [26] The title is the adapted version for mobile devices of Tom Clancy's Rainbow Six Siege , a successful tactical shooter game belonging to the Tom Clancy's Rainbow Six series ...
Raymond went on to become executive producer on Assassin's Creed II, and was executive producer of new IPs at Ubisoft Montreal, which included Watch Dogs and The Mighty Quest for Epic Loot. [4] Raymond at E3 2007. In January 2010, Raymond moved to Toronto to build Ubisoft Toronto, in the role of managing director. [5] In October 2014, she left ...
Ubisoft Anvil, formerly named Scimitar, is a proprietary game engine developed wholly within Ubisoft Montreal in 2007 for the development of the first Assassin's Creed game and has since been expanded and used for most Assassin's Creed titles and other Ubisoft games, including Ghost Recon Wildlands, Ghost Recon Breakpoint and For Honor.
Motive Studio was founded within Electronic Arts (EA) by Jade Raymond, a former Ubisoft executive and producer, at the helm. Her appointment was announced on 13 July 2015. [4] Kim Swift was hired as Motive's design director in January 2017. [5] The Montreal studio of BioWare, another EA developer, was merged into Motive in August 2017. [6]
The Ubisoft Club (initially known as Uplay Club) was introduced in October 2015, which transitioned most of the reward system facets of Uplay to this program, as well as adding further ways for players to earn points towards rewards by playing Ubisoft games.