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This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
Naïve – cannot believe there are dishonest people in the world, or takes it for granted that if there are any, they will not be allowed to prey on others. Impressionable – overly seduced by charmers. Trusting – people who are honest often assume that everyone else is honest. They are more likely to commit themselves to people they hardly ...
Rage-farming (or rage-seeding) derives from the concept of "farming" rage; planting metaphorical seeds which cause angry responses to grow. [12] It is a form of clickbait, a term used since c. 1999, which is "more nuanced" and not necessarily seen as a negative tactic.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Interpersonal emotion regulation is the process of changing the emotional experience of one's self or another person through social interaction. It encompasses both intrinsic emotion regulation (also known as emotional self-regulation), in which one attempts to alter their own feelings by recruiting social resources, as well as extrinsic emotion regulation, in which one deliberately attempts ...
Target the emotions: "[Propaganda] must be aimed at the emotions and only to a very limited degree at the so-called intellect." Keep your message simple: "It is a mistake to make propaganda many-sided…The receptivity of the great masses is very limited, their intelligence is small, but their power of forgetting is enormous."
Emotional dysregulation is characterized by an inability to flexibly respond to and manage emotional states, resulting in intense and prolonged emotional reactions that deviate from social norms, given the nature of the environmental stimuli encountered. Such reactions not only deviate from accepted social norms but also surpass what is ...
During the conversation, people have an unconscious tendency to imitate others' behavior. This happens when the conversation runs seamlessly and is enjoyable for both parties. This approximation of attitudes, gestures, and body movements can indicate the emergence of a bond and sympathy and is known as stereotyped behavior as defined by Edwin ...