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  2. Impulse (physics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_(physics)

    t 1 and t 2 are times when the impulse begins and ends, respectively, m is the mass of the object, v 2 is the final velocity of the object at the end of the time interval, and; v 1 is the initial velocity of the object when the time interval begins. Impulse has the same units and dimensions (MLT −1) as momentum.

  3. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...

  4. Specific impulse - Wikipedia

    en.wikipedia.org/wiki/Specific_impulse

    Specific impulse (usually abbreviated I sp) is a measure of how efficiently a reaction mass engine, such as a rocket using propellant or a jet engine using fuel, generates thrust. In general, this is a ratio of the impulse, i.e. change in momentum, per mass of propellant. This is equivalent to "thrust per massflow".

  5. Delta-v budget - Wikipedia

    en.wikipedia.org/wiki/Delta-v_budget

    The Tsiolkovsky rocket equation shows that the delta-v of a rocket (stage) is proportional to the logarithm of the fuelled-to-empty mass ratio of the vehicle, and to the specific impulse of the rocket engine. A key goal in designing space-mission trajectories is to minimize the required delta-v to reduce the size and expense of the rocket that ...

  6. Spacecraft flight dynamics - Wikipedia

    en.wikipedia.org/wiki/Spacecraft_flight_dynamics

    The specific impulse relates the delta-v capacity to ... α is the angle of attack; m is the vehicle's mass; ... Given the Sun's mass ratio of 333,432 times that of ...

  7. Elastic collision - Wikipedia

    en.wikipedia.org/wiki/Elastic_collision

    The final x and y velocities components of the first ball can be calculated as: [5] ′ = ⁡ () + ⁡ + ⁡ + ⁡ ⁡ (+) ′ = ⁡ () + ⁡ + ⁡ + ⁡ ⁡ (+), where v 1 and v 2 are the scalar sizes of the two original speeds of the objects, m 1 and m 2 are their masses, θ 1 and θ 2 are their movement angles, that is, = ⁡, = ⁡ (meaning ...

  8. Euler's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Euler's_laws_of_motion

    Euler's second law states that the rate of change of angular momentum L about a point that is fixed in an inertial reference frame (often the center of mass of the body), is equal to the sum of the external moments of force acting on that body M about that point: [1] [4] [5]

  9. List of equations in classical mechanics - Wikipedia

    en.wikipedia.org/wiki/List_of_equations_in...

    Classical mechanics is the branch of physics used to describe the motion of macroscopic objects. [1] It is the most familiar of the theories of physics. The concepts it covers, such as mass, acceleration, and force, are commonly used and known. [2]