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  2. Shadow mapping - Wikipedia

    en.wikipedia.org/wiki/Shadow_mapping

    The first step is to find the coordinates of the object as seen from the light, as a 3D object only uses 2D coordinates with axis X and Y to represent its geometric shape on screen, these vertex coordinates will match up with the corresponding edges of the shadow parts within the shadow map (depth map) itself. The second step is the depth test ...

  3. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  4. CIELAB color space - Wikipedia

    en.wikipedia.org/wiki/CIELAB_color_space

    As mentioned previously, the L* coordinate nominally ranges from 0 to 100. The range of a* and b* coordinates is technically unbounded, though it is commonly clamped to the range of −128 to 127 for use with integer code values, though this results in potentially clipping some colors depending on the size of the source color space. The gamut's ...

  5. Ray casting - Wikipedia

    en.wikipedia.org/wiki/Ray_casting

    Ray-cast image of idealized universal joint with shadow. Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the ...

  6. CIE 1931 color space - Wikipedia

    en.wikipedia.org/wiki/CIE_1931_color_space

    A comparison between a typical normalized M cone's spectral sensitivity and the CIE 1931 luminosity function for a standard observer in photopic vision. In the CIE 1931 model, Y is the luminance, Z is quasi-equal to blue (of CIE RGB), and X is a mix of the three CIE RGB curves chosen to be nonnegative (see § Definition of the CIE XYZ color space).

  7. CIE 1964 color space - Wikipedia

    en.wikipedia.org/wiki/CIE_1964_color_space

    This color-related article is a stub. You can help Wikipedia by expanding it.

  8. Rare comet may be visible to the naked eye. Here's ... - AOL

    www.aol.com/rare-comet-may-visible-naked...

    Starting on Friday night and lasting for several days, the comet will be visible in the western sky just after sunset. On Friday it was very low on the horizon (about 4 degrees) and likely a bit ...

  9. Luminous efficiency function - Wikipedia

    en.wikipedia.org/wiki/Luminous_efficiency_function

    There are two luminous efficiency functions in common use. For everyday light levels, the photopic luminosity function best approximates the response of the human eye. For low light levels, the response of the human eye changes, and the scotopic curve applies. The photopic curve is the CIE standard curve used in the CIE 1931 color space.