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  2. Multiply–accumulate operation - Wikipedia

    en.wikipedia.org/wiki/Multiply–accumulate...

    That is, digital floating-point arithmetic is generally not associative or distributive. (See Floating-point arithmetic § Accuracy problems.) Therefore, it makes a difference to the result whether the multiply–add is performed with two roundings, or in one operation with a single rounding (a fused multiply–add).

  3. Vector algebra - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra

    2. Types of Vectors • Zero Vector (\mathbf{0}): Magnitude is zero. • Unit Vector (\hat{A}): Magnitude is one. • Equal Vectors: Same magnitude and direction. • Negative Vector: Same magnitude but opposite direction. • Collinear Vectors: Parallel or anti-parallel vectors. • Coplanar Vectors: Lie in the same plane. 3. Operations on Vectors

  4. Operation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Operation_(mathematics)

    Binary operations, on the other hand, take two values, and include addition, subtraction, multiplication, division, and exponentiation. [4] Operations can involve mathematical objects other than numbers. The logical values true and false can be combined using logic operations, such as and, or, and not. Vectors can be added and subtracted. [5]

  5. Lists of vector identities - Wikipedia

    en.wikipedia.org/wiki/Lists_of_vector_identities

    There are two lists of mathematical identities related to vectors: Vector algebra relations — regarding operations on individual vectors such as dot product, cross product, etc. Vector calculus identities — regarding operations on vector fields such as divergence, gradient, curl, etc.

  6. Vector (mathematics and physics) - Wikipedia

    en.wikipedia.org/wiki/Vector_(mathematics_and...

    These operations and associated laws qualify Euclidean vectors as an example of the more generalized concept of vectors defined simply as elements of a vector space. Vectors play an important role in physics: the velocity and acceleration of a moving object and the forces acting on it can all be described with vectors. [7]

  7. Category:Operations on vectors - Wikipedia

    en.wikipedia.org/wiki/Category:Operations_on_vectors

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  8. Swizzling (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Swizzling_(computer_graphics)

    In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]

  9. Arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arithmetic

    Vector arithmetic and matrix arithmetic describe arithmetic operations on vectors and matrices, like vector addition and matrix multiplication. [141] Arithmetic systems can be classified based on the numeral system they rely on. For instance, decimal arithmetic describes arithmetic operations in the decimal system.